Adventures in writing with Lisa Jensen, Author, Columnist and Film Critic
Showing posts with label Assassin's Apprentice. Show all posts
Showing posts with label Assassin's Apprentice. Show all posts
Sunday, October 13, 2019
FITZ OF FURY
FitzChivalry Farseer is fighting mad. Bastard grandson to the old king, and apprenticed in his youth to the court assassin, he now finds himself separated by his dangerous trade from the woman he loves and the child he will never know. His mentor, Verity, the King-in-Waiting (and uncle by blood) is possibly dead on a desperate quest of his own, and Fitz, can only watch as their kingdom is ravaged by ferocious Sea Raiders after being abandoned by the usurper king, Prince Regal.
In Assassin’s Quest, the final installment of Robin Hobb’s Farseer Trilogy, Fitz has only one goal left in his shattered life — to find and kill the contemptible Regal, who has destroyed Fitz's own life, before Regal's negligence and conniving can destroy the entire realm.
From the opening sequence of Fitz reluctantly detaching himself from the freedom and relative simplicity of life as a wolf, courtesy of his link to his bond animal, Nighteyes, to the arduous journey through the mountains, always trying to stay one step ahead of Regal's thugs (not always successfully) in search of Verity, who calls irresistibly to Fitz through telepathy called The Skill, this page-turner sucks you in like the vortex of a tornado.
Fitz and Nighteyes' companions include an ancient woman who seems to know a lot about The Skill, an often troublesome minstrel who tags along determined to fashion a heroic ballad from Fitz's adventures that will make her fortune, and Verity's intrepid bride, Queen Kettricken of the mountain kingdom. Diverse as they are, they strive to work together as a unit. Or as Nighteyes exults, "We are pack!"
Also along for the ride is the latest iteration of the oft-evolving Fool; not quite as "colorless" as before, but just as sharp-tongued, enigmatic, insightful and compassionate. Referred to by some as a White Prophet, the Fool was the first to nickname Fitz as "Catalyst" (to Fitz's great annoyance), while Nighteyes sometimes calls him "Changer."
One of Fitz's few pleasures (but just one of many for the reader) is the immediate and easygoing alliance that develops between his two closest friends, Fool and Nighteyes. The wolf calls Fool "the Scentless One."
This only highlights intriguing questions hinted at about the Fool's age, origin, species (perhaps not exactly human) and gender. Which, having already read the next trilogy in Hobb's ouevre, The Liveship Traders, opens up to me a whole new raft of possibilities around one of the principal characters in those books.
Hobb is an Equal Opportunity storyteller: Guards, warriors, Skillmasters, armorers, artisans, all are as likely to be female as male. Hobb herself is a master weaver, embroidering rich details into her massive and complex tapestry — each trilogy from a different point of reference and a different region, but all part of the same engrossing world.
Hobb Fan Alert: 25 years after the release of Assassin's Apprentice, all three books in the Farseer Trilogy have just come out in matching hardcover editions — illustrated, yet! Launch date was October 1st. In stores as we speak!
These are the three Anniversary Edition covers. Pretty cool huh? Click here to see what Hobb has to say about it!
Friday, August 16, 2019
FINDING FITZ
She had me at “Fitz fixes feist’s fits. Fat suffices.”
It seems like whenever I visit a fantasy site, I find euphoric readers rhapsodizing about Fitz and Fool. And since I just finished Robin Hobb’s Liveship Traders Trilogy and loved it so much, I felt the time was ripe to plunge into this, Hobb’s first book, Volume One of her Farseer Trilogy, in which the mismatched duo is introduced — and whose unlikely bond begins with that cryptic bit of doggerel mentioned above.
This is more Fitz’s story, FitzChivalry Farseer, that is, bastard son of an elder royal prince. Young Fitz is taken into the castle keep as a 6-year-old stable boy, and basically raised with the hounds, to protect him from becoming a pawn in the subtle but dangerous game of royal succession.
Adept at caring for hawks, hounds, and horses while struggling to learn courtly manners, he’s trained in secret in the delicate art of poisons by the court assassin, and discovers within himself the Farseer ability to link minds with animals, and, at times, other people.
Fool (kept to amuse Fitz’s grandfather, the king) is more of a supporting character here. But his natterings often contain the seeds of truth, as well as prophecy — if Fitz can decode them. More importantly, as the child Fitz matures into a robust youth, he and the mysterious, pale, “colorless” Fool become friends — which both will need as the series and the courtly intrigues continue, I have no doubt!
Imagine the luxury of developing a storyline through three volumes! (Says I, the writer whose first manuscript ran to 900 pages — typed! Sternly edited before publication of course, when cooler heads prevailed!)
Hobb is able to take her own sweet time developing characters, setting, culture, and the intricacies of her plots. Each of her massive trilogies takes place in a separate region of the world she has built (and continues to build). Yet four-and-a-half volumes into her ouvre, I'm only just beginning to realize all the clever ways her separate stories and regions overlap and influence each other.
Talk about a Big Picture! That's why her books, while technically stand-alone (telling one complete story) never seem to end, exactly; they simply reach a plateau so the reader can draw breath before plunging into the next adventure!
It seems like whenever I visit a fantasy site, I find euphoric readers rhapsodizing about Fitz and Fool. And since I just finished Robin Hobb’s Liveship Traders Trilogy and loved it so much, I felt the time was ripe to plunge into this, Hobb’s first book, Volume One of her Farseer Trilogy, in which the mismatched duo is introduced — and whose unlikely bond begins with that cryptic bit of doggerel mentioned above.
This is more Fitz’s story, FitzChivalry Farseer, that is, bastard son of an elder royal prince. Young Fitz is taken into the castle keep as a 6-year-old stable boy, and basically raised with the hounds, to protect him from becoming a pawn in the subtle but dangerous game of royal succession.
Adept at caring for hawks, hounds, and horses while struggling to learn courtly manners, he’s trained in secret in the delicate art of poisons by the court assassin, and discovers within himself the Farseer ability to link minds with animals, and, at times, other people.
Fool (kept to amuse Fitz’s grandfather, the king) is more of a supporting character here. But his natterings often contain the seeds of truth, as well as prophecy — if Fitz can decode them. More importantly, as the child Fitz matures into a robust youth, he and the mysterious, pale, “colorless” Fool become friends — which both will need as the series and the courtly intrigues continue, I have no doubt!
Imagine the luxury of developing a storyline through three volumes! (Says I, the writer whose first manuscript ran to 900 pages — typed! Sternly edited before publication of course, when cooler heads prevailed!)
Hobb is able to take her own sweet time developing characters, setting, culture, and the intricacies of her plots. Each of her massive trilogies takes place in a separate region of the world she has built (and continues to build). Yet four-and-a-half volumes into her ouvre, I'm only just beginning to realize all the clever ways her separate stories and regions overlap and influence each other.
Talk about a Big Picture! That's why her books, while technically stand-alone (telling one complete story) never seem to end, exactly; they simply reach a plateau so the reader can draw breath before plunging into the next adventure!
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